(Prob Lao Hu, sounds like the best mech for all around ballistics and energy + JJs). > Gauss Jager, Boom Jager.Ĭataphract: No. > 7xMPL Thunderbolt, 4xLPL Thunderbolt, 3圎R PPC Thunderbolt.Ĭatapult: Yes. Quickdraw: No, I can use Argus, Champion, Black Hawk, but Champion is awful ugly, so my best bet is Argus (with hacked JJs). (Prob Starslayer.) -> Wubverine (3xLPL, 2xML). Wolverine: No, I can maybe use the Bushwacker or a 50 tonner, maybe Starslayer, Crab, or even Hellhound. Griffin: No, and the best two options are to use the Men Shen again, or use the Bushwacker (Hacked JJs). > Old Poptart 2xAC5, 1xPPC Shadow Hawk, 3圎R LL boat Shadow Hawk. > 5xLRM5 boat Kintaro, 5xSSRM2 boat Kintaro. Kintaro: No, I can use Men Shen, which I think is a pretty alright fit. Most of these are direct fire mechs though, so I don't know, maybe the Uziel or Starslayer. Trebuchet: No, I can use the normal Crab (not King), Starslayer, Uziel, Enfield, Enforcer. Vindicator: No, but I think Hellspawn is a good replacement. > ER LL Raven, AC20 Raven, Streak Raven.īlackjack: Yes. Spider: No, but I do have Anubis to replace the Spider with (just as fast, will build loadouts accordingly). Will be listing mech chassis and mech builds to say which mechs have a representation in MC2X (Yes means there is the mech chassis, No means I will figure an alternate solution to that chassis): IS mechs will have IS weapons, Clan mechs will have Clan weapons, and there will be a Clan and IS side on Attack and defend (only that mode). I know a few people might ask which variants to use? I will likely use stock ones of different types and some special created ones similar to MWO's. Now, soundtrack I can bring in older soundtracks of old MCG or MWs even #2, or I can use Wolfman's preset soundtracks. MCO or MC2X) should I base the campaign on? MCO has so many campaigns already set, and MC2X has a few per installation, so I think MC2X is the best bet (no vehicles except neutral background stuff). only Rotary AC2s for an AC2 option, no proper LRM/SRM/SSRM options). Keep in mind that weapons may not match, but I will try my best (i.e. I will also stick to a max tonnage per mission per team. No customization of own mech stuff though otherwise I will have to mess with purchase files. I will try to stick around MWO's system of variants (aka nothing hacked for anything, etc). I am going to force variants/mechs/pilots for each mission, changing up the ability to do things. But regardless I think it is codable to just force destroying some generators (and then the main gun itself) as a primary objective. I could make it so that mechs can power up after they have been destroyed, but not gonna fulfill the 240 tonnage limit (too much numbers). The waves are gonna be forced into parts (like mission wave 1, mission wave 2, etc to show conquering of a planet). Assault has a mobile base similar to MWO's, so the primary is to capture that AND destroy all enemies (making it a bit more forced).Īttack and Defend, the only issues are that the gate gens are gonna be easy to break with lrms, so I have to figure a way around it somehow (either no lrm mechs, or something similar).
#Mechcommander 2 omnitech days of heroes code#
Skirmish is easy as I just have to set destroying all enemies as a primary objective.Īssault and Conquest are a bit more difficult due to the way capturing works in MC2 versus in MWO (MWO captures take forever, but MC2 is instant capture.) I think it's possible to code by making the ultimate goal to be to capture all 5 at once in Conquest (Some resource buildings or oil rigs). I also think I can code each of the modes in a way or two. my plans are to make maps and missions on every map in MWO. I know it is the holiday season, but if you guys have some somewhat finished missions (I know DavidHurricane has a couple in the works), then release em if possible, would be cool to return to MC2X later on!
However CW did come out and I sorta promised to release a MC2 MWO campaign. WoRC is gonna come out soon I believe next year (was delayed till 2015).
Quick updates on Warlords of the Rim Colonies and my plans on an MC2 campaign of MWO: